Instructions:
This program reads the previous turns results file, and then tests your orders to make sure that the orders that you are trying to execute are
correct AND viable for your position. The system keeps track of the money that you spend, the number of standing orders, where your armies and
emissaries are, what spells your wizards can cast, and much much more. As the system runs through your orders, it keeps track of your kingdom,
assuming that all orders are sucessful. For instance, if you move two groups to the same area to merge them together (using order 740), then
the system updates the position of both armies for the movement order, and then checks to see if both armies are in the same location when
order 740 is checked.
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7/22/2004 Area YV was incorrectly coded as desert. It is now correctly set as plains. Thanks Michael Sims! 7/16/2004 System has been updated to version 2.5. Over 20 bugs and modifications in this new version, most of them for First Cycle. 2/23/2004 System has been updated to version 2.4. Over 15 bugs and modifications in this new version. |
| Notes |
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The system no longer accepts wizard power level (0.1, 1, 2, etc) or
leader 'H' or 'L' (except for order 96, 701, 702, and 945), instead you must
specify the leader's/wizard's first two letters. |
| This program is maintained by Dana Huyler, He does NOT work for Pegasus Productions. This program is fan supported, and such, is NOT the final authority on what you can do in Alamaze. If this program says you can't do something, that does not mean that this program knows all the myriad possbilites with Alamaze. If the rules say that an order is correct, but my program does not. Then this program could be in error. Please email me, or Pegasus Productions, and we will get on it asap. |